Masters of the Kitchens and Breweries that keep the Halflings fed and happy, the Brew Brothers are among the most respected members of Halfling society, and the closest thing Halflings have to priests. The Pony Riders act as couriers and postmen, wearing armor and wielding spears to keep them safe against the wild beasts and occasional enraged house pets that threaten them. The maddened birds will lash out and peck at the foe, doing a surprising amount of damage and sometimes draining movepoints, before they scatter and flee the field.Īlthough not natural riders, some Halflings have learned to ride the small, wild ponies that graze on the planes near their cities.
The main reason for this is to provide a supply of fresh eggs to have for breakfast, but in emergencies the chickens can be sicced on the enemy. Farmers also bring their chickens with them as they go to war.
Using their pitchforks as makeshift pikes, farmers are effective against mounted and flying units. Fireworks are especially effective against animals, causing them to panic and flee combat.Įven Halfling farmers will join armies in times of dire need. Dazzled units are unable to retaliate if attacked, or use attacks of opportunity on units that move past them, though they can attack normally during their owner’s turn. As a secondary effect, the explosion has a chance to Dazzle the target and any adjacent units, whether friend or foe. Their Fireworks ability is a single shot attack that hits a single target for fire and physical damage. Jesters are entertainers and pyrotechnics experts who take the roll of archers. Although not particularly strong or hardy, their urban concealment makes them excellent city guards, since an attacking enemy will rarely know the true strength of the defending force until they arrive on the city’s doorstep. The Nightwatch are more policeman than warriors, and form the main infantry in Halfling armies. Adventurers are one of the only irregular type units to have a repeating ranged attack, and make excellent city defenders and treasure site clearers. Young Halflings often leave home to find adventure in the wild world, where they learn many useful skills from tangling with the rather aggressive wildlife that inhabits Athla.
OVERLORD RAISING HELL PUMKIN FARMER PROFESSIONAL
This is reflected in the Halfing’s main unit selection, which represents common folk pressed into service, rather than professional soldiers. The Halflings that escaped the Massacre were a ragtag bunch of farmers, craftsmen and peasants, rather than warriors. Status effects such as Weakened, Choking, Broken Spirit and Feral Mount all apply heavy morale penalties that can help take out an annoying Halfling. Those fighting against Halflings should try and use any means necessary to reduce their morale. Halfling players will need to try and avoid battles on disliked terrain and take advantage of morale boosting abilities such as the Dreadnaught’s Imperial Authority hero ability. This means morale is extremely important when dealing with Halfling units. On the flip side, a unit whose morale has dropped below -200 will have no Lucky chance at all. This chance rises with the unit’s morale, so a High Morale unit will have a lucky chance of 15%, Very High is 20%, while Cheerful units get 25%. At base, Lucky gives a unit a 10% chance of avoiding the effects of any hostile spell, attack or ability. A key change shared by all Halflings units is the Luck ability (only the lucky ones managed to survive the massacre, how’s that for some natural selection! ? ). These new circumstances have led to big changes in the Halfling abilities and culture.
But as you turn hostile jungles into Halfling-friendly dales, you learn about the world threatening machinations behind the Halfling Massacre and will have to confront powers that are out to finish the job they started at Heartwood. In the Golden Realms campaign you start with uniting the quarreling Halfling families and make a new home. The Golden Realms campaign tells the story of a group of rival families that settled on an exotic island, hoping they would be safe from the great wars tearing through the Blessed Continent. However some lucky Halfling survivors fled to the distant safe havens. The Halflings, weren’t they supposed to have been wiped out? As you might have seen in the Time Line, the Halfling nation was destroyed during an event called the Heartwood Massacre.